Thunder Warrior
Genre: Third-Person Action, Bullet Hell
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Engine: Unity
Platform: Android, IOS
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Studio: Terra
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Duration: 8 Weeks
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Team Size: 5
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Role: Team Lead, Game Designer​​
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Game Synopsis
​Thunder warrior is third person action game with Bullet hell elements where players explore realms of Nordic Gods while slaying their inhabitants and finally challenging the respective Gods themselves.
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Vanquish the Gods, gain electrifying abilities and attain ultimate Godhood.
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Here's a gameplay video of Level 1. This level showcases the Realm of the Norse god - Tyr​
My Contribution for this project included
Game Design
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Designing a Mobile-Friendly Third-person Character Controller with traversal options and combat capabilities that support a Bullet-Hell like gameplay
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Reward system for combat encounters and level completion that bolsters the game's meta
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Economy that supports purchasable temporary and permanent upgrades to keep each playthrough progressive and variable.
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Level Design ​
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Blocking out of individual Arenas with in each level
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Designing and Implementing Enemy types and Spawn patterns for individual Levels
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Implementing optimisation Strategies for a mobile friendly experience
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Helped with Level decoration and Set Dressing
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Technical Design
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Created a triplanar shaders which support height and surface normal based Moss/Snow coverage on props and terrain.
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Create a Decal shader to simulate budget friendly light and glow effects
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Assist in particle effects creation
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Implement a Tutorial/UI prompt system for introducting new mechanics
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