Trinity
First-Person
Platformer
Combat
Puzzle-Solving
Fantasy
Unreal Engine 5
For Windows
Trinity is a First person Action Platformer where players manipulate Space, Time and Matter - 'The Trinity' at their will.
Players gain a better understanding of the Trinity as they traverse, explore and interact with the world and its inhabitants.
Mechanics
Blink
Point-n-Click
Blink teleports the Player by a certain distance in the aimed direction.
If blink is targeted at a surface within range, the player is teleported the targeted location.
Player’s velocity persists and is continued after the blink. Blink acts as the main mobility mechanic
Matter Remnant
Point-n-Click
The Matter Remnant is an Aim and Shoot Spell that allows the player to throw and pull back the Matter remnant.
Player is pushed back if hit on a surface.
Time Dilation
Time dilation is a toggleable ability that allows the Player to slow down time at a global scale.
Player's Abilities are unaffected by this effect allowing Repositing or extending Traversal or combat combos.
Toggle
Dynamics
System driven spells allow players to create interesting outcomes by using them in different combinations.
Most of these interactions are not explicitly stated to the player and is left on their experimentation.
As part of the First Time User Experience, players are shown some of these combinations as Special Enemy Encounters.
Progression
Player Progression relies heavily on Exploration. Exploration revolves around Traversal, Combat and Puzzle solving and is incentivised by spell acquisition. Players can collect and equip various spells according to situation or their playstyle.
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Spell acquisition further helps exploration by enabling unique traversal methods as well as being able to solve puzzles blocking sections of the map.
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Pillars
Space
Time
Matter
Spells
Player
Progression
Traversal
Combat
Puzzle Solving
Acquiring more spells
Exploration
Story Progression