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Trinity

Trinity

First-Person

Platformer

Combat

Puzzle-Solving

Fantasy

Unreal Engine 5

For Windows

Trinity is a First person Action Platformer where players manipulate Space, Time and Matter - 'The Trinity' at their will. 

Players gain a better understanding of the Trinity as they traverse, explore and interact with the world and its inhabitants.

Mechanics

Blink

Point-n-Click

Blink teleports the Player by a certain distance in the aimed direction.
If blink is targeted at a surface within range, the player is teleported the targeted location.

 

Player’s velocity persists and is continued after the blink. Blink acts as the main mobility mechanic

Matter Remnant

Point-n-Click

The Matter Remnant is an Aim and Shoot Spell that allows the player to throw and pull back the Matter remnant.

Player is pushed back if hit on a surface.

Time Dilation

Time dilation is a toggleable ability that allows the Player to slow down time at a global scale.


Player's Abilities are unaffected by this effect allowing Repositing or extending Traversal or combat combos.

Toggle

Core Mechanics

Dynamics

System driven spells allow players to create interesting outcomes by using them in different combinations. 

Most of these interactions are not explicitly stated to the player and is left on their experimentation.

 

As part of the First Time User Experience, players are shown some of these combinations as Special Enemy Encounters.

Dynamics
Gameplay

Progression

Player Progression relies heavily on Exploration. Exploration revolves around Traversal, Combat and Puzzle solving and is incentivised by spell acquisition. Players can collect and equip various spells according to situation or their playstyle.

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Spell acquisition further helps exploration by enabling unique traversal methods as well as being able to solve puzzles blocking sections of the map.

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Pillars

Space

Time

Matter

Spells

Player 

Progression

Traversal

Combat

Puzzle Solving

Acquiring more spells 

Exploration

Story Progression

Updates

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