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Playshifu Games

Genre:  STEM Enrichment games

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Game Names:  Get well Sunnyville, Eli's Grand Tour

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Engine:  Unity

 

Platform: IOS​​

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Role: Game Design and Dev-Ops Intern

Studio:
 Playshifu

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Game Synopsis - Get well Sunnyville

Here's a showcase video for Tacto Doctor Kit​

Tacto Doctor kit aims to bring Playshifu's "Phygital"  (Physical+Digital) philosophy of meaningful screen time to the classic Doctor pretend play that kids engage in. 


Tacto Doctor Kit is on of the best sellers from the Playshifu catalogue.
 

I was able to work on one of the games for this kit - "Get well Sunnyville" as a Game Design Intern.​

This game is about a former docter turned baker, whose sentient Ginger Bread cookie creations are causing mischief in the serene town of Sunnyville. The baker now has to go back to his Doctoring roots and cure the citizens effected by these Ginger Bread miscreants.  
My Contribution for this project included ​

  • Colaborating with the content designer to create engaging levels focusing on medical conditions and treatment procedures

  • Design mini game interactions with the available figurines

  • Maintaining level data JSONs and flowcharts

  • Coordinate with the developer in Level implementation

  • Coordinate with artists in Exporting and Integrating art assets​​​​​​​​

Game Synopsis - Eli's Grand Tour

Here's a showcase video for Plugo Animals Kit​

Plugo Animals is an augmented-reality educational toy kit that combines physical animal figurines with an app to bring wildlife to life. 

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kids get to learn about animals and their behaviours in a fun interactive way.

As part of my internship I was given the oppotunity to work on "Eli's Grand Tour", a game which is part of the Plugo Animals ecosystem.

Eli's Grand tour is about a kid named Eli who wants to fill his scrap book with pictures of all the animals in the jungle.Travel with him to various habitats and help him complete his scrap book.
My Contribution for this project included 

  • Design the core game structure of "Silhouette Recognition" along with the Game Designer

  • Ideate on Level variations and animal hide spots in accordance with the physical kit

  • Coordinate with the developer in Level implementation

  • Coordinate with artists in Exporting and Integrating art assets​​​​​

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